Worklinks 12th June
The funny thing is: the Sims team have been taking risks. We just didn’t notice. Sims games cover everything: from the best business game available – the Open for Business expansion – to console versions like MySims, in which you can build houses and cookers and sofas and cars out of electronic Lego, to insane web-platforms like The Sims On-Stage, where users can upload videos of themselves performing poetry, or singing karaoke (Rod boasts that The Sims On-Stage is, hilariously, the most popular poetry site on the web).
PCG: Player versus Player… [pause]
JAB: I’m for it.
Tom: What do you think their plan is for Steam?
Ross: Probably a lever.
Tim: And when you pull it, the entire Valve-a-plex takes off into space.
“I asked myself what I’d build… Friendly sentient ETs? Aggressive, warmongering monsters? No. Like at least 10% of the population, I realised I wanted to build a GIANT COCK.”
“Gender: hottie. Charisma: high, as usual. Intelligence: ditto. I have high dissent (the basic ingredient of a Deputy Editor), and some form of executive command. I’m also very, very hot. And kinda naked. In space, no one can see you work the joystick naked.”
“The pirates won. The cost of PC games is being forced down to zero to compete with the warez kiddies who are happy to distribute every game created for nothing. Publishers are realising that it’s no use trying to compete with the torrent sites.”
There are also times when it feels like a huffing anachronism: a failure where the writing overrides play, and the rigorous structure overrides the player’s instinct to explore and experiment.