Just. Stop. Talking.
To get a flavor for the problem, consider the following: Imagine a New Yorker-style cartoon. In the foreground is a glum girl in Victorian dress standing on the cheese wheel space in a life-size game of Mousetrap. The girl is imprisoned in the cage that drops down after the Rube Goldbergian contraption has been tripped. Standing outside the cage next to her is the Monopoly Man, holding a bottle of champagne and grinning. The caption reads: “It’s just a game, Alice.”
Clearly Alice would quarrel with the Monopoly Man’s sentiment. But how can the same object simultaneously be a game and not-a-game?
Someone paid him for this?
Tags: omglolYou can comment below, or link to this permanent URL from your own site.